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Theif 2 video ambush
Theif 2 video ambush




theif 2 video ambush

same goes for shadow shot, it shuts down all kiting and mobility. so yes, better players make better use of it obviously, but its also kinda broken if you can get that much shut down potential with one skill. bad players spam it and waste it, but anyone with middling skill can shut out any other skill with high cast time. Whats the difference between peak performance balance and broken design at the bottom? i think i understand what you're saying on paper at least.

theif 2 video ambush

Third, you can't tell someone to work around broken design at the bottom because those problems will be magnified at the top, but you can tell somebody at the bottom to git gud, because that is when their profession will start to shine. Second, good design at the top tends to trickle down into other modes, whereas broken design at the bottom tends to ruin things the further you go up in the skill ladder.

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Everyone else below that level has different concerns, like learning how all of the professions work and how to navigate the U.I. Number one, the people who care most about balance are the hardcore players who can afford to put endless hours into practicing their profession. Personally I say we should balance around peak performance, for a couple of reasons. So old, in fact, that I remember it being discussed when Grouch was nerfing engineers over and over again because he was an excellent engineer player who would body the competition regardless. The real question here is "Should Anet balance a profession in PVP around peak performance, or average performance?" This is an old question. If the player returns to this room after a certain amount of time, the Masked Servants will have disappeared.Red Arachnid.2493" said:Lets cut to the chase and be straight with people. One of the various Mechanist workshops features Masked Servants trapped inside of liquid-filled tubes.

theif 2 video ambush

Interestingly, the finished level has no kitchen or gallery, suggesting that at one point these rooms were to be included in the final level design. It is unknown if this refers the 2nd floor Storage Shed and was re-recorded for added clarification (the in-game map refers the the 2nd floor Storage Shed as merely the Storage Shed), or if it refers to a separate, unused key location. A fourth unused sound file refers to a Storage Shed. Unused sound files included in the release version of the game imply that there were at least three other locations planned - the Kitchen, the Loft, and the Gallery. However, they will be unlabeled and insignificant until the meeting concludes. The key may be found in any of locations even before eavesdropping on the meeting. There are 10 possible key locations, some of which are listed below: The specific location is stated by Karras after Sheriff Truart leaves. Specifically, the game uses system time when the level loads to randomly select a key location. The game is programmed so that each playthrough/restart randomizes the location of the safety-deposit box key. Once moved it opens a pit with some bodies in it. Normal/Hard/Expert: 1429 Gold + 250 Gems + 440 Goods = 2119 Total LootĬlaiming: In the room with the Masked Servants and dead people, there is a fake floor, moved by a switch next to the east door of the room.

theif 2 video ambush

On Expert, a tenth key location is possible, in the catacombs. Two Mechanist Archers in the seminary are added on Expert and one more Haunt is added in the catacombs on Hard and Expert.

  • 1 Invisibility Potion (none on Hard and Expert).
  • Bring the original key back to the place you found it so the Mechanists don't realize you've stolen it.
  • You can make a copy later, after you leave the seminary.
  • Find the deposit box key and make an impression of it in wax.
  • The Mechanist seminary was once a Hammerite cathedral, so there's bound to be plenty of trinkets lying about:.
  • Once you're done, get back out by heading to the front gate.
  • You'll need to stay close to the door to ensure you hear every word. It should start when the church bells toll midnight.
  • The Keeper's tips are your best lead.so you'd better be at the door to overhear the Sheriff's conversation.
  • All he needs to do is to get close enough to listen at the door. The meeting will most likely take place in some sort of conference hall. The catacombs below the church can be another way in, though it may be undesirable to tread where the dead sleep. With stealthy discretion, overhear what you may: a certain very timely meeting.' The Mechanist's church has two open towers and some back doors, which can be helpful for getting in. Before Garrett leaves, Artemus gives him a letter which reads, '.if you seek the private knowledge of the Sheriff, go to the Eastport Mechanist seminary tomorrow night. Keeper Artemus invites Garrett to listen to a prophecy at the Keeper Library, but Garrett shows little interest.






    Theif 2 video ambush